E.V.E. Systems

Emergent Virtual Environment

E.V.E. is the interface and experience layer for Umbra-Noesis. It’s where local cognition, tools, and protocols turn into a cohesive, low-friction environment that you and your AI can actually live and work inside.

UI/UX layer above cognition Contextual, low-friction workflows Built for the Umbra-Noesis stack

Project Status

Active development — private build phase

UmbraOS is under active development. Public-facing updates will appear here as milestones are reached. Last update: Jan 2, 2026

What is E.V.E. Systems?

E.V.E. (Emergent Virtual Environment) is the interaction surface for your Umbra-Noesis stack. It defines how windows, panels, timelines, and tools are arranged to prioritize:

  • Fast, natural interaction with local AI (text, voice, and future modalities).
  • Context-aware layouts that follow how you work, not how software ships.
  • Stable, repeatable environments across different PCe profiles and nodes.

Role inside the ecosystem

E.V.E. is where the Umbra-Noesis stack becomes visible and tangible: dashboards, consoles, sidebars, and scenes that sit on top of EVAA, AACP, and UmbraOS. It’s the layer that lets a captain, developer, or analyst walk up and immediately understand what their system is doing.

Founders / Lab

Experimental layouts for deep research, protocol views, and stack introspection.

Field / Mobile

Streamlined, distraction-aware UIs for MobileCore-style rigs and on-watch usage.

Client / PCe Kits

Future turnkey interface profiles that ship with PCe reference builds or licenses.